  -- Gatewatcher Iron-Hand --
function spell0_19710(pUnit, Event) --@Hammer Punch,n/a--
pUnit:FullCastSpellOnTarget(35326,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_19710', 6000, 1)
end
function spell1_19710(pUnit, Event) --@Shadow Power,n/a--
pUnit:FullCastSpellOnTarget(35322,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_19710', 17000, 1)
end
function spell2_19710(pUnit, Event) --@Shadow Power,n/a--
pUnit:FullCastSpellOnTarget(39193,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_19710', 17000, 1)
end
function Sorts_19710(pUnit, Event)
choix_sorts_19710 = math.random(0, 2)
if choix_sorts_19710 == 0 then
pUnit:RegisterEvent('spell0_19710', 1, 1)
end
if choix_sorts_19710 == 1 then
pUnit:RegisterEvent('spell1_19710', 1, 1)
end
if choix_sorts_19710 == 2 then
pUnit:RegisterEvent('spell2_19710', 1, 1)
end
end
function mob19710_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_19710', math.random(1500, 3000), 1)
end
function mob19710_Leave(pUnit, Event)
end
function mob19710_Kill(pUnit, Event)
end
function mob19710_Die(pUnit, Event)
pUnit:RemoveEvents();
end
RegisterUnitEvent(19710, 1, 'mob19710_Action')
RegisterUnitEvent(19710, 2, 'mob19710_Leave')
RegisterUnitEvent(19710, 3, 'mob19710_Kill')
RegisterUnitEvent(19710, 4, 'mob19710_Die')
